Football 101: Stratagies


“Why do they continue run the ball into the middle of the pile?” a friend of mine once asked after watching a running back crash into the line for a two-yard loss.  “If they are going to run, why don’t they run around the pile?”

As with any sports-related questions, the answer involves a number of variables, and specifics regarding the strengths and weaknesses of the respective players on the offense, from the abilities of the Running Back, to the ability of those on the offensive line to block for him.  The offense also has to gauge the speed and ability of the defenders to beat them to the corner. Long story short, the offense would love to run around the corner.  It would also love to gain a ton of yards up the middle.  Even if it doesn’t, however, a run up the middle serves a purpose.

350px-Linemen.svgIt may also sound elementary to suggest that the offense wants to have every single defensive player confused, but that is the purpose of the run up the middle.  For those that love chess, even an unsuccessful run up the middle can be the equivalent to sacrificing a pawn to get the opponent to move themselves into a weak position.

If the offense attempts to run up the middle often enough, it hopes to create enough confusion in the minds of the defensive backfield that they make an erroneous first step up and in to stop that run.  One erroneous step may be all that’s needed for the timing of the offense’s passing game.  Creating confusion in the minds of the all of the defense is important, of course, but it is crucial to the success of the offense that those players that are positioned in what is called the defensive backfield –the linebackers (LBs), the free safety (FS), and the Strong Safety (SS) in the diagram above– be confused.

The players in the defensive backfield are unblocked on the line of scrimmage and they have free reign as to how they are going to approach the next play.  If they are confused and they make an incorrect guess, holes in the defensive backfield will open up for the offense to exploit in the passing game.

The timing of most offenses require a successful running game, but even a less than successful running game can open up holes for a Quarterback to pass in, if the members of the defensive backfield are required to step up and in to assist the front four defenders (the defensive line) in their attempts to stop the run.  So, the next time your team continues to make futile attempts to run the ball into the middle of the pile, wait for the next play before you kick that hole in the wall.  If that Quarterback fakes the ball to the Running Back, (a play-action fake is what it’s called) and the Linebackers take a step up and in to stop that play, you’ll realize that the Offensive Coordinator (the coach that decides which plays the offense will run) made that previous call to set up this pass.  For when that Linebacker steps up and in to stop that running play from going into the middle again, he opens up a *hole behind him that the Quarterback will pass the ball in.  (*This hole is also called a lane and/or a window.)

The offense must keep the defense guessing whether the offense is going to run or pass.  You may hear a broadcaster refer to this as “keeping pressure on the defense” or “keeping the defense on their heels.”  They may also refer to the defense stepping up and in as “the defense cheating” or the defense “creeping”, and that the offense must have a better mix of run and pass to prevent that.

As a result, if an offense has a decent mix of running yards gained and passing yards gained, that team wins more often than not.  Some offenses don’t need a perfect mixture, but most of them need just enough to establish a threat of something different to keep the defense guessing.  Most of them will acknowledge that they are not going to achieve a perfect mix of yards gained, based on the defenses’ proficiency, or their own deficiencies, but they know that they will be required to have a number of attempts in one of these two strategies to establish the necessary threat.  It is for this reason, that you often see networks provide graphics that suggest when a Running Back attempts to run the ball a certain number of times (regardless the amount of yards he gains) the percentage of victory for that team is high.

The chess match of play calling, and alignment, will often bear fruit in those seconds that occur just before, and immediately after, the snap.  This is where you’ll hear the term “cheating” used most often.  If members of the defensive backfield step back in the moments before a ball is snapped, or immediately after the snap, they are cheating back, believing that a pass will occur.  The more common use of “cheating”, however, occurs when the members of the defensive backfield creep up and into the line of scrimmage, believing that a run will occur.

Therefore, when an offense continues to “waste” a play by running the ball up into the middle of the line, for a futile two-yard gain, and they continue to do it without much success, you can be sure that they are attempting to prevent the LB’s, the FS, and the SS from sliding back into the holes that the Quarterback wants to throw the ball into.  To further this deception, a Quarterback may fake a hand-off to that Running Back to get a crucial one-to-two step creep, or cheat, up and in from the members of the defensive backfield.

“When are ‘we’ going to just admit that we can’t run the ball?” a novice fan may scream at the television.

Long story short, few teams can afford to just give up on the run.  Most offenses are not so loaded with talent that they can succeed with a play that the defense knows is coming.  Some are, of course, but what works for one team, will not work for the other, and vice-versa.  It’s a chess match.

Football 201: Prevent Defense Prevents Victory

“The only thing the prevent defense prevents is victory,” one fan said, quoting color commentator John Madden’s oft used condemnation of this defensive alignment.  

In week five of the 2015 season, the Atlanta Falcons allowed the Washington Redskins to march down the field, about forty-five yards in twenty-five seconds, to score a game-tying field goal.  The prevent defense failed once again.

The message boards on various Atlanta Falcons’ sites blew up with people screaming at the Atlanta Falcons Defensive Coordinator Richard Smith for allowing this to happen by employing the “disastrous” prevent defense in the closing moments of regulation.

“Why do they keep trying this?” Another fan asked.

That question goes to the heart of the answer: It works … most of the times.

“If you’re winning a game,” John Madden once said to add to his complaint, “You’re winning, because of your defensive strategy.  Why would you change that successful formula up in the closing moments of a game?”

John Madden was well known for speaking the language of the common man, and the common man has asked this question so often that it has earned an answer from a common man that has answered this question so often in his head that it’s percolated to a boil.

The Redskins had twenty-five seconds to get a field goal.  They completed three passes to get their field goal kicker in place for a fifty-two-yard field goal.  He made it.  Game tied.  The prevent defense failed, and Atlanta had to resort to an interception in overtime to defeat the Redskins.

It didn’t have to be that way, according to the common man, fan’s complaints on various Atlanta Falcons’ sites.  If the Falcons had had the courage to stick with the defense that had bottled up the Redskin passing game for much of the game, they wouldn’t have had to cross their fingers with hope that something miraculous would happen in OT.

On any given play, in a game of evenly matched opponents, one long pass can change the dynamic of a game.  Due to the nature of most offenses, they limit their attempts at such a pass to four-to-five times a game.  The risk of attempting this pass is such one that most offenses prefer to stick with the package of plays they have designed for short yardage gains, as most offenses don’t operate well in the desperation of third and long.

When an offense takes the field, down three points and twenty-five seconds left, they enter the “nothing to lose” chapter of their playbook.  We have nothing to lose now, so why don’t we try to throw the ball forty yards on every play.  Why wouldn’t we take the risk, since the rewards of our normal package are gone now?  We just need one of these plays to succeed.  If this were a game of Russian roulette, and success was defined as shooting yourself, wouldn’t you increase the number of bullets in that gun if given the choice?  You would have nothing to lose by doing so.

The Defensive Coordinator’s job at this point is to limit the chances of this one play succeeding.  He’s willing to concede that the offense will succeed with a couple of passes over the middle, but he needs to do everything he can to prevent the possibilities of that one huge play succeeding.  The answer to that is a prevent defense.

“I know all this, and everything you’ve just written is obvious,” some would say, “What’s also obvious is that the prevent defense never works.”

“If it never works, why do defensive coordinators around the country, and at all levels, keep using it?”  Answer, it is successful … most of the times.  A Defensive Coordinator would not put his job on the line, by placing his defense in a prevent alignment just ‘cuz, or just because others do it, or because it’s some sort of tradition.  The difference between you, the fan, and a John Madden calling a coach out when it doesn’t work, is that the Defensive Coordinator knows his flow charts and algorithms, and he knows that the statistical probabilities suggest that in this situation the unpopular prevent defense is the right call.

The prevent defense may give up some passes over the middle, and that may have cause your heart to flutter, as your defense surrenders thirty yards, and the other team gets a little too close for comfort, but they need forty-five.  They came up fifteen yards short, they lost.  Your team won, and they do, more often than not, by employing the prevent defense in the closing moments of a game.  That didn’t happen in the Atlanta vs. Washington game, but it does … most of the times.

If it had succeeded, as it often does, no one would’ve said a word, because the idea that a defense should be able to stop an offense from going forty-five yards in twenty-five seconds is not remarkable enough for commentary.

The NFL is Almost Unwatchable


“Too Many Commercials!” “A Record Number of Flags Thrown!” “Too Many Instant Replays! “The Art of Defense is Over!”

There are other headlines in the National Football League (NFL), but those headlines have the league tottering.

The NFL is still enjoyable for me, thanks to the technological invention of the DVR, but it’s tottering on the brink of unwatchable. My current routine NFL viewing habits involve me taping the game and waiting 45 minutes to an hour before watching the game. This time allotment usually allows me to skip the inane gibber-gabber in the pregame analysis, most of the commercials, and the time it takes for an official to review all of the instant replays in the game now. The latter often involves the broadcast network filling that time by replaying the play in question about 15 to 20 times. If you are still an NFL fan, and you don’t have a DVR, I have no idea how you maintain peak interest. On those occasions when I go to a friend’s house, we usually talk through those delays, until we eventually lose track of the game as it plays in the background. “Touchdown?” we ask. “Did they just score? Is it 17-3? We just missed a quarter of the game.” I have to imagine that the current NFL is grateful for the technological innovation, for if it weren’t for the DVR, I probably wouldn’t be watching anymore.    penalty_flag

Although NFL referees are the face of the problem for the current rise in penalties, they are just following the orders. Those orders are sent down by the the NFL’s Competition Committee (NFLCC). The referees are equivalent to police officers on the street. We blame police officers for the laws they enforce, but it’s our representatives often seated in state legislatures who write and pass those laws the police are employed to enforce. The referees, like the police, are the faces we see enforcing those rules/laws.

The NFLCC was set up to make the game more fair, to protect the players, and to create rules that they think will make the game more popular, such as freeing up offenses to score points. The NFLCC might be the most powerful body of people, controlling what the audience sees on the field. The NFLCC is comprised of representatives from eight different teams, and they are team owners, general managers, presidents, and one coach. They are a reactionary body who pass edicts down to referees. If the NFLCC believes that the offense is holding too often or the defense is getting away with pass interference too often, for example, the audience should expect to see a flurry of flags to try to curb the activity in question in the week that follows.

The NFLCC also tries to find creative and inventive ways to make the NFL a pass-friendly league to the point that quarterbacks (QB) and wide receivers (WR) are now breaking every record on the books. The creative and inventive methods that they once used to tweak the game are now becoming so blatant that it’s obvious to every core, NFL fan that the competition committee doesn’t just want a more pass-friendly league. They want what the cornerback for the San Francisco 49ers, Richard Sherman once called “A more fantasy-friendly league.”

The NFLCC has proven reactionary in some cases, and when they realize that they’re perceived as too friendly to the offense, they call for officials to ramp up offensive pass interference calls, hands to the face calls on the offensive linemen, and defensive holding calls on defensive lineman. To rectify a perceived, situational unfairness, their default position is to call for more penalties. Their goal, I can only presume, is to have as many penalties called on the offense as the defense, but the end result is more penalties.

We should note that with few exceptions most that the penalties being called by today’s referees are not new, but that there is a greater concentration, based on certain points of emphasis, than there were in any of the previous years. Some of them, usually the game’s announcers, defend these new penalties in ways we core, NFL fans find incomprehensible. Most of the coaches in the NFL also call for more replays on more plays, and more penalties, and the only casualty is the game and the fans.

The network announcers are supposed to represent the voice of the fan, but when another yellow flag lands on the field, we usually hear the announcers say something along the lines of, “… and guess what … another flag.” This, essentially, puts the blame on the player who committed the infraction. Yet, when we view the replay of the infraction, we often see a questionable infraction that suggests that the current NFL referee now defaults to throwing a flag. We can only assume that the points an NFL official accrues throughout a week favor a call, however questionable, over a missed call. If I were an announcer, the audience of the broadcast would tire of my “let them play” cries.

The current NFL and college football announcers decry the rare penalties in-game officials miss. “You want more penalties?” I want to scream at the screen. “Who do you represent in this call for more penalties, because I know it’s not me.” I’ve reached a point, a point near no return, where I no longer care if an official misses a call against even my favorite team, if the alternative means another yellow flag. I no longer take any joy from a penalty against the opposition that awards my favorite team a first down. These are relatively new concepts for me, but I’m sick of it. I’m sick of all of the penalties, and I just want the NFLCC to loosen these restrictions up and let the players on the field play some football.

The calls for instant replay are also becoming absolutely ridiculous. I fast-forwarded through a call for an instant reply, the cut to a commercial, and the follow up decision, and I calculated an eight minute span. That time-span occurred on two different occasions in the same game, and that occurred during a rare circumstance where I actually documented the time-span. The other ten to twenty calls for a replay weren’t that long, but I don’t know how other viewers can maintain peak interest in a game that is broken up with such lengthy breaks?

Certain Points of Emphasis

While it may be true that these are not new penalties, no one can argue that these new points of emphasis on some rules have led to more penalties being called, more confusion regarding the consistency of those calls, and more delays in the game. The resultant complaint, as evidenced by Richard Sherman’s, is that the league has turned its officials against the once beloved art of defense.

Most defenses do not have a Richard Sherman, or an Aquib Talib, who can play hands-off and still cover a top receiver, so most defenses have little-to-no hope of stopping the league’s high powered offenses. To rectify this perception, the competition committee put in other points of emphasis to ostensibly level the playing field. Rather than narrow the definition of illegal contact, beyond five yards, they instituted a point of emphasis on offensive pass interference, and pick plays, which has led to led to more penalties being called, more confusion on the inconsistency of those calls, and more delays in the game.

This has all led to the perception that a penalty is called on just about every series of downs, which statistically it is not, but perception beats reality in most cases. It has also led to what seems like a penalty on just about every passing play, which again is not statistically true, but perception beats reality. It has led the game’s greatest fans from the dramatic anticipation of: “Is he, or isn’t he, going to catch that pass?” to “Is he, or isn’t he, going to throw a flag?”

“All your life you grow up saying I’m only going to call a foul if it creates an advantage,” said former official, and former Senior Director of officials, Mike Pereira. “You can’t look at it that way anymore. Any contact, it’s a foul.”

The old saying that the best referees in the game are the ones that you don’t remember when the game is over, is now out the window. Referees now affect drives with their new “When in doubt, throw the flag” modus operandi, and the way the game is played, and ultimately the outcomes of some games. Anyone who doubts this change, need only look to the broadcasting booth where just about every major broadcasting now has a go-to-guy, former referee to help analyze and explain the calls that are being made on the field.

“The officials may take the heat (for this),” Mike Pereira said in an interview with UT San Diego, “But the heat should go to the (NFL’s) Competition Committee. Why do they keep doing this? There already was a league record for most point scored.

“The players will have to adjust, not the officials.”{1}

One of the many enjoyable aspects of watching sports is the historical comparison between athletes of another era. Was Drew Brees as good, or better, than Joe Montana, was Ben Roethlisberger as good as John Elway, is Peyton Manning as good, or better, than Dan Marino or Johnny Unitas? NFL game announcers now speak of current QBs and WRs breaking those old records held by Hall of Fame players. No one cares anymore, in much the same way no one cared about the Major League Baseball (MLB) records that were broken at the turn of the millennium, during the steroid years. Most of those MLB records —the home run records in particular— mean nothing now, and the NFL’s passing yardage, touchdowns, and receptions now carry the same asterisks in the minds of the core NFL fans of the future. “The game is different now,” old NFL fans now tell new ones that claim that current players are just better now. “You just cannot compare them line by line anymore.”

Drew Brees was a great, future Hall of Fame quarterback, but was he that much better than Joe Montana? To a young, NFL fan Drew Brees threw for over 80,000 yards. Montana threw for a measly 40,000 yards. Brees played for 20, largely injury-free seasons, Joe Montana played for 15 years, and his latter years were riddled with season-ending injuries. To that young, NFL fan, Brees was two times better than Montana.

The NFL does not have the rich, century old history of the MLB, and it never will. The popularity of NFL has never been as reliant on records, stats, or historical comparisons, but even its relatively newer, and less pertinent, traditions are being eviscerated through the points of emphasis that now foster a pass-friendly, fantasy-friendly game that breaks records on an almost weekly basis. We all saw what happened to the MLB, when they began desperately tinkering with their game (post-strike) to attract a broader audience, but the powers that be in the NFL seem oblivious to the aftermath that results from all that tinkering.

The idea that the NFL might follow the MLB down the path to total unwatchability seems improbable, as the game has never been more popular. As the NFL institutes on field and off field bells and whistles to broaden the base, the indispensable base is starting to think the NFL views them as dispensable. We’ve burned through a number of DVRs fast forwarding through the pregame commentaries that focus on non-game related activities, and the commercials and replays that test the fan’s endurance. Some of us even go so far as to turn the volume down during a game, so we don’t have to hear commentary from the broadcaster’s chosen analyst defend referees, the NFLCC, and rules in general. We try very hard to ignore the new aspects of the game we don’t care for in favor of those we do, but the NFL is making this more difficult with every passing year. Even while we grumble, however, we have some sympathy for those placed in the impossible place of trying to appease Vegas gamblers, fantasy football players, and all of the people all of the time, but when they stoop to please the others too often the core NFL might reach that point of estrangement that they consider the game unwatchable.